RolesSetups

Big Bad Wolf

Night, the action phase Β· Each night Β· Skippable

Variant of werewolf

WolvesNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, along with the other wolves, choose two adjacent players to eliminate. On the first night, you learn the other werewolves.

Wins when

Wins with the wolves once they outnumber the village.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippableΒ·two targets

    Big Bad Wolf: the pack's kill

    Vote with the other wolves on two neighbouring players to eliminate tonight. The pack's majority decides.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Big Bad Wolf: the pack's kill β†’ Bram and Cleo

Messages you receive

  • setupYour teammates: Bram.

What the table hears

  • morningBram was killed by the wolves.

Variants

  • Big Bad Wolf

    Hunts with the pack. While you remain alive, the wolves may eliminate two adjacent players instead of one.

Host settings

SettingOptions
big bad pack kill β€Ί targettwo adjacent Β· adjacent Β· one other
big bad pack kill β€Ί active whenalways Β· after wolf died Β· first night only
big bad awareness β€Ί info revealedidentity only Β· identity and role Β· none

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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