Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, along with the other wolves, choose two adjacent players to eliminate. On the first night, you learn the other werewolves.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippableΒ·two targets
Big Bad Wolf: the pack's kill
Vote with the other wolves on two neighbouring players to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Big Bad Wolf: the pack's kill β Bram and Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningBram was killed by the wolves.
Variants
Big Bad Wolf
Hunts with the pack. While you remain alive, the wolves may eliminate two adjacent players instead of one.
Host settings
| Setting | Options |
|---|---|
| big bad pack kill βΊ target | two adjacent Β· adjacent Β· one other |
| big bad pack kill βΊ active when | always Β· after wolf died Β· first night only |
| big bad awareness βΊ info revealed | identity only Β· identity and role Β· none |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.