RolesSetups

Alpha Wolf

Night, the action phase Β· Each night Β· Skippable / Night, the action phase Β· Once per game at night, after a wolf is voted out Β· Skippable

Variant of werewolf

WolvesNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. Once per game at night, may turn a player into a werewolf. The target is told their new role.

Wins when

Wins with the wolves once they outnumber the village.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippable

    Alpha Wolf: the pack's kill

    Vote with the other wolves on who to eliminate tonight. The pack's majority decides.

  • Night, the action phaseΒ·Once per game at night, after a wolf is voted outΒ·skippable

    Alpha Wolf: convert a player

    Pick one other player to turn into a Werewolf. They will be told their new role. Once per game.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Alpha Wolf: the pack's kill β†’ Cleo

Messages you receive

  • setupYour teammates: Bram.

What the table hears

  • morningCleo was killed by the wolves.

Variants

  • Alpha Wolf

    Hunts with the pack each night. Once per game, the night after a wolf is voted out, turn the chosen player into a Werewolf instead of eliminating them.

Host settings

SettingOptions
alpha pack kill β€Ί active whenalways Β· after wolf died Β· first night only
alpha awareness β€Ί info revealedidentity only Β· identity and role Β· none
When the Alpha may convertwolf voted out this day Β· always Β· after wolf died
Conversions per game1 Β· 2

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

Back to top ↑