Alpha Wolf
Night, the action phase Β· Each night Β· Skippable / Night, the action phase Β· Once per game at night, after a wolf is voted out Β· Skippable
Variant of werewolf
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. Once per game at night, may turn a player into a werewolf. The target is told their new role.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Alpha Wolf: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
- Night, the action phaseΒ·Once per game at night, after a wolf is voted outΒ·skippable
Alpha Wolf: convert a player
Pick one other player to turn into a Werewolf. They will be told their new role. Once per game.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Alpha Wolf: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningCleo was killed by the wolves.
Variants
Alpha Wolf
Hunts with the pack each night. Once per game, the night after a wolf is voted out, turn the chosen player into a Werewolf instead of eliminating them.
Host settings
| Setting | Options |
|---|---|
| alpha pack kill βΊ active when | always Β· after wolf died Β· first night only |
| alpha awareness βΊ info revealed | identity only Β· identity and role Β· none |
| When the Alpha may convert | wolf voted out this day Β· always Β· after wolf died |
| Conversions per game | 1 Β· 2 |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.