This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night (after a wolf has died), along with the other wolves, choose a player to eliminate. On the first night (after a wolf has died), you learn the other werewolves.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
No night prompts. This role acts by itself, or only during the day.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
Messages you receive
None on this night.
What the table hears
- morningCleo was killed by the wolves.
Variants
Dreamwolf
A dormant wolf: unaware of the pack and makes no kill until another wolf dies, then wakes as a normal pack wolf.
Host settings
| Setting | Options |
|---|---|
| wolf pack kill βΊ active when | always Β· after wolf died Β· first night only |
| wolf team awareness βΊ info revealed | identity only Β· identity and role Β· none |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.