This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. If eliminated, must choose a player to eliminate. Announced anonymously to the table when it fires.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Wolf Cub: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Wolf Cub: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningCleo was killed by the wolves.
Variants
Wolf Cub + Lone Pack
Standard pack member with rage on death; also auto-forms a Cub-only pack if Mama Wolf dies. The flexible default.
Lone Cub Pack
Dormant until Mama Wolf dies; sees only other cubs at start; activates as a pack when Mama is eliminated. Used in 2 Cub Niner.
Cub
Basic Wolf Cub: standard pack member with rage on death. No special activation behavior.
Host settings
| Setting | Options |
|---|---|
| wolf cub pack kill βΊ active when | always Β· after wolf died Β· after role died:mama wolf Β· first night only |
| What this cub sees at night | is role tagged:wolf pack Β· is role:wolf cub |
| wolf cub awareness βΊ info revealed | identity only Β· identity and role Β· none |
| Rage on death (queue extra kill next night) | on Β· off |
| Extra kills granted (1 = 2 total wolf kills, 2 = 3 total) | 1 Β· 2 |
| wolf cub rage βΊ mandatory | on Β· off |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.