Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the werewolves.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Mama Wolf: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Mama Wolf: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningCleo was killed by the wolves.
Variants
Lone Mama
A solo wolf that doesn't know the other wolves. If she dies, the Wolf Cubs activate. Used in 2 Cub Niner.
Lone Hunters Trio: First
First wolf in the Lone Hunters Trio. Active from the start, hunts solo, knows nobody. When she dies, the Second activates. Pair with "Trio: Second" and "Trio: Last" for the Werewolf 123 setup.
Classic Mama Wolf
Each night with the wolves, choose a player to eliminate. The first night, choose a player to become a Lycan.
Host settings
| Setting | Options |
|---|---|
| mama pack kill βΊ active when | always Β· after wolf died Β· first night only |
| Mama Wolf sees which other wolves | is role:werewolf Β· is role tagged:wolf pack |
| mama awareness βΊ info revealed | identity only Β· identity and role Β· none |
| Mama creates a Lycan on the first night | on Β· off |
| mama make lycan βΊ target learns new role | on Β· off |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.