Tracker
Night, after the attacks Β· Each night Β· Skippable
This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, pick a player and see who they visited tonight.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, after the attacksΒ·Each nightΒ·skippable
Tracker: follow a player
Pick a player to follow tonight. You will learn who they visited.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Tracker: follow a player β Bram
Messages you receive
- nightTonight, Bram visited Cleo.
What the table hears
Nothing public comes from this role's abilities.
Possible results
Every answer this role can get, depending on who it checks. Names are the sample cast's.
- They visited someoneTonight, Bram visited Cleo.
- They visited no oneBram did not visit anyone tonight.
Variants
Tracker
Each night, pick a player and see who they visited tonight (by name).
Host settings
| Setting | Options |
|---|---|
| Reveal who they visited by name, role, or both | name Β· role Β· name and role |
| tracker watch βΊ uses | unlimited Β· 1 Β· 2 Β· 3 |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.