This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, you learn who the wolves' chosen victim is. Once per game at night, may redirect the wolves' kill to a player of your choice. You cannot target yourself.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, the action phaseΒ·Once per game at nightΒ·skippable
Switch Witch: redirect the wolves' kill
Pick a player. If the wolves attack tonight, their kill lands on this player instead. Once per game.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Switch Witch: redirect the wolves' kill β Bram
Messages you receive
- nightThe wolves are attacking Cleo tonight.
What the table hears
Nothing public comes from this role's abilities.
Possible results
Every answer this role can get, depending on who it checks. Names are the sample cast's.
- What you seeThe wolves are attacking Bram tonight.
Host settings
| Setting | Options |
|---|---|
| Sees wolves' nightly target | on Β· off |
| switch witch redirect βΊ uses | 1 Β· 2 Β· unlimited |
| switch witch redirect βΊ target | one other Β· adjacent |
| Can switch the kill to herself (sacrifice) | on Β· off |
| switch witch redirect βΊ visibility | private to actor Β· public anonymous |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.