RolesSetups

Witch

Night, after the attacks Β· Once per game at night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Once per game at night, may heal a player or poison a player. Each night, you learn who the wolves' chosen victim is.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, after the attacksΒ·Once per game at nightΒ·skippableΒ·choose an option

    Witch: choose your action

    Heal: protect a player from tonight's kill, yourself included. Poison: eliminate a player. Once per game, one or the other.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Witch: choose your action β†’ Bram

Messages you receive

  • nightThe wolves are attacking Cleo tonight.

What the table hears

Nothing public comes from this role's abilities.

Possible results

Every answer this role can get, depending on who it checks. Names are the sample cast's.

    • What you seeThe wolves are attacking Bram tonight.

Variants

  • Witch

    One total potion use β€” pick heal OR poison once per game and the other is gone.

  • Two Potions

    One heal AND one poison, used independently. Classic Witch on most printed sets.

  • Double Doser

    Two of each potion. Best with longer games or higher player counts.

  • Blind Witch

    Doesn't see the wolves' nightly victim β€” must heal blind.

Host settings

SettingOptions
Potion budget1 Β· [object Object] Β· [object Object] Β· unlimited
Sees wolves' nightly targeton Β· off

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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