Witch
Night, after the attacks Β· Once per game at night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Once per game at night, may heal a player or poison a player. Each night, you learn who the wolves' chosen victim is.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, after the attacksΒ·Once per game at nightΒ·skippableΒ·choose an option
Witch: choose your action
Heal: protect a player from tonight's kill, yourself included. Poison: eliminate a player. Once per game, one or the other.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Witch: choose your action β Bram
Messages you receive
- nightThe wolves are attacking Cleo tonight.
What the table hears
Nothing public comes from this role's abilities.
Possible results
Every answer this role can get, depending on who it checks. Names are the sample cast's.
- What you seeThe wolves are attacking Bram tonight.
Variants
Witch
One total potion use β pick heal OR poison once per game and the other is gone.
Two Potions
One heal AND one poison, used independently. Classic Witch on most printed sets.
Double Doser
Two of each potion. Best with longer games or higher player counts.
Blind Witch
Doesn't see the wolves' nightly victim β must heal blind.
Host settings
| Setting | Options |
|---|---|
| Potion budget | 1 Β· [object Object] Β· [object Object] Β· unlimited |
| Sees wolves' nightly target | on Β· off |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.