RolesSetups

Stakeout

Night, after the attacks Β· Each night Β· Skippable

VillageNight automation: not yetNight action

This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.

Each night, pick a player and learn whether they went out and targeted someone.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, after the attacksΒ·Each nightΒ·skippable

    Stakeout: watch a player

    Pick a player to watch tonight. You will learn whether they went out and targeted someone, but not who.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Stakeout: watch a player β†’ Bram

Messages you receive

  • nightThey went out and targeted someone tonight.

What the table hears

Nothing public comes from this role's abilities.

Possible results

Every answer this role can get, depending on who it checks. Names are the sample cast's.

    • They went outThey went out and targeted someone tonight.
    • They stayed putThey did not target anyone tonight.

Variants

  • Stakeout

    Each night, pick a player and learn whether they went out and targeted someone. You never learn who.

Host settings

SettingOptions
stakeout watch β€Ί usesunlimited Β· 1 Β· 2 Β· 3

Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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