Stakeout
Night, after the attacks Β· Each night Β· Skippable
This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, pick a player and learn whether they went out and targeted someone.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, after the attacksΒ·Each nightΒ·skippable
Stakeout: watch a player
Pick a player to watch tonight. You will learn whether they went out and targeted someone, but not who.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Stakeout: watch a player β Bram
Messages you receive
- nightThey went out and targeted someone tonight.
What the table hears
Nothing public comes from this role's abilities.
Possible results
Every answer this role can get, depending on who it checks. Names are the sample cast's.
- They went outThey went out and targeted someone tonight.
- They stayed putThey did not target anyone tonight.
Variants
Stakeout
Each night, pick a player and learn whether they went out and targeted someone. You never learn who.
Host settings
| Setting | Options |
|---|---|
| stakeout watch βΊ uses | unlimited Β· 1 Β· 2 Β· 3 |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.