RolesSetups

Spellcaster

Night, the action phase Β· Each night Β· Skippable

VillageNight automation: not yetNight action

This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.

Each night, choose a player who cannot speak the next day. You cannot target yourself. Announced publicly to the table when it fires.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippable

    Spellcaster: silence a player

    Pick one other player. They cannot speak tomorrow. The table will be told.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Spellcaster: silence a player β†’ Bram

Messages you receive

None on this night.

What the table hears

  • morningBram has been silenced for 1 night(s), they cannot speak.

Host settings

SettingOptions
spellcaster silence β€Ί preventsspeech Β· vote Β· night action Β· speech and vote Β· all actions
spellcaster silence β€Ί durationnext day only Β· one full cycle Β· until dead
spellcaster silence β€Ί can target selfon Β· off
spellcaster silence β€Ί usesunlimited Β· 1 Β· 2 Β· 3
spellcaster silence β€Ί visibilitypublic on trigger Β· private to actor

Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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