Spellcaster
Night, the action phase Β· Each night Β· Skippable
This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, choose a player who cannot speak the next day. You cannot target yourself. Announced publicly to the table when it fires.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Spellcaster: silence a player
Pick one other player. They cannot speak tomorrow. The table will be told.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Spellcaster: silence a player β Bram
Messages you receive
None on this night.
What the table hears
- morningBram has been silenced for 1 night(s), they cannot speak.
Host settings
| Setting | Options |
|---|---|
| spellcaster silence βΊ prevents | speech Β· vote Β· night action Β· speech and vote Β· all actions |
| spellcaster silence βΊ duration | next day only Β· one full cycle Β· until dead |
| spellcaster silence βΊ can target self | on Β· off |
| spellcaster silence βΊ uses | unlimited Β· 1 Β· 2 Β· 3 |
| spellcaster silence βΊ visibility | public on trigger Β· private to actor |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.