RolesSetups

Chupacabra

Night, the action phase Β· Each night Β· Skippable

IndependentNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, alone choose a player to eliminate. Wins if the sole survivor. The game ends immediately.

Wins when

Wins if the sole survivor.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippable

    Chupacabra: kill

    Choose a player to eliminate tonight.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Chupacabra: kill β†’ Bram

Messages you receive

None on this night.

What the table hears

  • morningBram was died from a trigger.

Variants

  • Chupacabra

    Last player alive β€” hunt wolves first, then anyone.

  • Chupacabra (Outlast)

    Wins when both village and wolves are eliminated; surviving spectators don't block the win.

  • Chupacabra (Endgame)

    Wins if alive whenever the game ends, regardless of who else remains.

Host settings

SettingOptions
chupacabra win β€Ί whensole survivor Β· village and wolves eliminated Β· alive at game end

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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