Chupacabra
Night, the action phase Β· Each night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, alone choose a player to eliminate. Wins if the sole survivor. The game ends immediately.
Wins when
Wins if the sole survivor.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Chupacabra: kill
Choose a player to eliminate tonight.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Chupacabra: kill β Bram
Messages you receive
None on this night.
What the table hears
- morningBram was died from a trigger.
Variants
Chupacabra
Last player alive β hunt wolves first, then anyone.
Chupacabra (Outlast)
Wins when both village and wolves are eliminated; surviving spectators don't block the win.
Chupacabra (Endgame)
Wins if alive whenever the game ends, regardless of who else remains.
Host settings
| Setting | Options |
|---|---|
| chupacabra win βΊ when | sole survivor Β· village and wolves eliminated Β· alive at game end |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.