Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. On the first night, you learn the other Masons.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Mason Wolf: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Mason Wolf: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningCleo was killed by the wolves.
Variants
Mason Wolf
A wolf who infiltrated the Masons. Hunts with the pack, and on night one wakes with the Masons as one of them.
Host settings
| Setting | Options |
|---|---|
| mason wolf pack kill βΊ active when | always Β· after wolf died Β· first night only |
| mason wolf pack awareness βΊ info revealed | identity only Β· identity and role Β· none |
| mason wolf circle awareness βΊ info revealed | identity only Β· identity and role Β· none |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.