RolesSetups

Mason Wolf

Night, the action phase Β· Each night Β· Skippable

Variant of mason

WolvesNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. On the first night, you learn the other Masons.

Wins when

Wins with the wolves once they outnumber the village.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippable

    Mason Wolf: the pack's kill

    Vote with the other wolves on who to eliminate tonight. The pack's majority decides.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Mason Wolf: the pack's kill β†’ Cleo

Messages you receive

  • setupYour teammates: Bram.

What the table hears

  • morningCleo was killed by the wolves.

Variants

  • Mason Wolf

    A wolf who infiltrated the Masons. Hunts with the pack, and on night one wakes with the Masons as one of them.

Host settings

SettingOptions
mason wolf pack kill β€Ί active whenalways Β· after wolf died Β· first night only
mason wolf pack awareness β€Ί info revealedidentity only Β· identity and role Β· none
mason wolf circle awareness β€Ί info revealedidentity only Β· identity and role Β· none

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

Back to top ↑