RolesSetups

Exploding Wolf

Night, the action phase Β· Each night Β· Skippable

Variant of werewolf

WolvesNight automation: readyNight actionDeath trigger

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. If eliminated, must choose two adjacent players to eliminate. Announced publicly to the table when it fires.

Wins when

Wins with the wolves once they outnumber the village.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippable

    Exploding Wolf: the pack's kill

    Vote with the other wolves on who to eliminate tonight. The pack's majority decides.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Exploding Wolf: the pack's kill β†’ Cleo

Messages you receive

  • setupYour teammates: Bram.

What the table hears

  • morningCleo was killed by the wolves.

Variants

  • Exploding Wolf

    Kills with the pack. When you're eliminated, both your neighbors die with you.

Host settings

SettingOptions
exploding pack kill β€Ί active whenalways Β· after wolf died Β· first night only
exploding awareness β€Ί info revealedidentity only Β· identity and role Β· none
exploding explosion β€Ί then β€Ί targettwo adjacent Β· adjacent
exploding explosion β€Ί mandatoryon Β· off
exploding explosion β€Ί then β€Ί visibilitypublic on trigger Β· public anonymous

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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