RolesSetups

Enraged Wolf

Night, the action phase Β· Once per game at night Β· Skippable / Night, the action phase Β· Each night Β· Skippable

Variant of werewolf

WolvesNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. Once per game at night, you may enrage: on top of the pack's kill, you alone choose a second player to eliminate. The extra death is announced to the table without naming you. Skipping keeps the enrage for a later night.

Wins when

Wins with the wolves once they outnumber the village.

What you'll see at night

  • Night, the action phaseΒ·Once per game at nightΒ·skippable

    Enraged Wolf: your own kill

    Choose a player to eliminate on your own, separate from the pack's kill. Once per game. Skip to save it for another night.

  • Night, the action phaseΒ·Each nightΒ·skippable

    Enraged Wolf: the pack's kill

    Vote with the other wolves on who to eliminate tonight. The pack's majority decides.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Enraged Wolf: your own kill β†’ Bram
  • Enraged Wolf: the pack's kill β†’ Cleo

Messages you receive

  • setupYour teammates: Bram.

What the table hears

  • morningBram was killed by the wolves.
  • morningCleo was killed by the wolves.

Variants

  • Enraged Wolf

    Hunts with the pack each night. Once per game, enrage to claim a second victim of your own choosing that same night.

Host settings

SettingOptions
enraged pack kill β€Ί active whenalways Β· after wolf died Β· first night only
enraged awareness β€Ί info revealedidentity only Β· identity and role Β· none
When the enrage bite is availablealways Β· after first night Β· after wolf died Β· last wolf alive
Enrage bites per game1 Β· 2
enrage bite β€Ί visibilitypublic anonymous Β· public on trigger Β· private to actor

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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