Enraged Wolf
Night, the action phase Β· Once per game at night Β· Skippable / Night, the action phase Β· Each night Β· Skippable
Variant of werewolf
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. Once per game at night, you may enrage: on top of the pack's kill, you alone choose a second player to eliminate. The extra death is announced to the table without naming you. Skipping keeps the enrage for a later night.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Once per game at nightΒ·skippable
Enraged Wolf: your own kill
Choose a player to eliminate on your own, separate from the pack's kill. Once per game. Skip to save it for another night.
- Night, the action phaseΒ·Each nightΒ·skippable
Enraged Wolf: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Enraged Wolf: your own kill β Bram
- Enraged Wolf: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningBram was killed by the wolves.
- morningCleo was killed by the wolves.
Variants
Enraged Wolf
Hunts with the pack each night. Once per game, enrage to claim a second victim of your own choosing that same night.
Host settings
| Setting | Options |
|---|---|
| enraged pack kill βΊ active when | always Β· after wolf died Β· first night only |
| enraged awareness βΊ info revealed | identity only Β· identity and role Β· none |
| When the enrage bite is available | always Β· after first night Β· after wolf died Β· last wolf alive |
| Enrage bites per game | 1 Β· 2 |
| enrage bite βΊ visibility | public anonymous Β· public on trigger Β· private to actor |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.