The Brute
Night, the action phase Β· Each night, while another wolf is alive Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night (while another wolf is alive), along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each night, while another wolf is aliveΒ·skippable
The Brute: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- The Brute: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningCleo was killed by the wolves.
Variants
The Brute
Hunts with the pack at night. Cannot kill once the pack is gone.
Lone Brute
Hunts with the pack, and keeps killing solo once the pack is gone, taking only marked prey.
Host settings
| Setting | Options |
|---|---|
| fruit brute awareness βΊ info revealed | identity only Β· identity and role Β· none |
| When last wolf, may still kill (target_filter restricts who) | on Β· off |
| Solo-kill prey tag (host applies the matching tag to victims) | is role tagged:prey Β· none |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.