RolesSetups

The Brute

Night, the action phase Β· Each night, while another wolf is alive Β· Skippable

WolvesNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night (while another wolf is alive), along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves.

Wins when

Wins with the wolves once they outnumber the village.

What you'll see at night

  • Night, the action phaseΒ·Each night, while another wolf is aliveΒ·skippable

    The Brute: the pack's kill

    Vote with the other wolves on who to eliminate tonight. The pack's majority decides.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • The Brute: the pack's kill β†’ Cleo

Messages you receive

  • setupYour teammates: Bram.

What the table hears

  • morningCleo was killed by the wolves.

Variants

  • The Brute

    Hunts with the pack at night. Cannot kill once the pack is gone.

  • Lone Brute

    Hunts with the pack, and keeps killing solo once the pack is gone, taking only marked prey.

Host settings

SettingOptions
fruit brute awareness β€Ί info revealedidentity only Β· identity and role Β· none
When last wolf, may still kill (target_filter restricts who)on Β· off
Solo-kill prey tag (host applies the matching tag to victims)is role tagged:prey Β· none

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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