Dire Wolf
Setup night (before Day 1) Β· On the first night Β· Required / Night, the action phase Β· Each night Β· Skippable
Variant of werewolf
This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. On the first night, choose a companion. If they die, you die. They are not told they are paired.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Setup night (before Day 1)Β·On the first nightΒ·required
Dire Wolf: choose your companions
Pick 1 other player to bind as your companion. If your companion dies, you die with them. They will not be told.
- Night, the action phaseΒ·Each nightΒ·skippable
Dire Wolf: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Dire Wolf: choose your companions β Bram
- Dire Wolf: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
- setupYou bound Bram as your companion.
What the table hears
- morningCleo was killed by the wolves.
Variants
Dire Wolf
Kills with the pack. On the first night, bond with a companion. If they die, you die too.
Host settings
| Setting | Options |
|---|---|
| dire pack kill βΊ active when | always Β· after wolf died Β· first night only |
| dire awareness βΊ info revealed | identity only Β· identity and role Β· none |
| dire bind βΊ effect | die if target dies Β· die together |
| dire bind βΊ lovers learn | nothing Β· paired status only Β· each other identity |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.