Cupid Wolf
Setup night (before Day 1) Β· On the first night Β· Required / Night, the action phase Β· Each night Β· Skippable
Variant of werewolf
This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. On the first night, choose two players to be lovers. If one dies, the other dies. The lovers learn each other's identity. Wins if both lovers survive to the end. The game continues normally after the win.
Wins when
Wins with the wolves once they outnumber the village. Also wins if both lovers survive to the end.
What you'll see at night
- Setup night (before Day 1)Β·On the first nightΒ·requiredΒ·two targets
Cupid Wolf: choose your lovers
Pick 2 other players to bind as lovers. If either lover dies, the other dies too. They will learn who they are bound to.
- Night, the action phaseΒ·Each nightΒ·skippable
Cupid Wolf: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Cupid Wolf: choose your lovers β Bram and Cleo
- Cupid Wolf: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
- setupYou paired Bram and Cleo as lovers.
What the table hears
- morningCleo was killed by the wolves.
Variants
Cupid Wolf
Kills with the pack. On the first night, after learning the wolves, pick two non-wolves as lovers; if both survive to the end, they win with you.
Host settings
| Setting | Options |
|---|---|
| cupid wolf pack kill βΊ active when | always Β· after wolf died Β· first night only |
| cupid wolf pack awareness βΊ info revealed | identity only Β· identity and role Β· none |
| cupid wolf pair βΊ can include self | on Β· off |
| Lovers win with Cupid Wolf if both survive | on Β· off |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.