RolesSetups

Cupid Minion

Setup night (before Day 1) Β· On the first night Β· Required

Variant of minion

WolvesNight automation: not yetNight action

This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.

On the first night, you learn the werewolves. On the first night, choose two players to be lovers. If one dies, the other dies. The lovers learn each other's identity. Wins if both lovers survive to the end. The game continues normally after the win.

Wins when

Wins with the wolves once they outnumber the village. Also wins if both lovers survive to the end.

What you'll see at night

  • Setup night (before Day 1)Β·On the first nightΒ·requiredΒ·two targets

    Cupid Minion: choose your lovers

    Pick 2 other players to bind as lovers. If either lover dies, the other dies too. They will learn who they are bound to.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Cupid Minion: choose your lovers β†’ Bram and Cleo

Messages you receive

  • setupYour teammates: Bram.
  • setupYou paired Bram and Cleo as lovers.

What the table hears

Nothing public comes from this role's abilities.

Variants

  • Cupid Minion

    A Minion who plays Cupid. On night one, learn the wolves and pick two non-wolves as lovers; if both survive to the end, they win with you.

Host settings

SettingOptions
cupid minion awareness β€Ί seesis role:werewolf Β· is team:wolf Β· none
cupid minion pair β€Ί can include selfon Β· off
cupid minion pair β€Ί lovers learnnothing Β· paired status only Β· each other identity
cupid minion lovers win β€Ί enabledon Β· off

Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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