This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
On the first night, you learn the werewolves. On the first night, choose two players to be lovers. If one dies, the other dies. The lovers learn each other's identity. Wins if both lovers survive to the end. The game continues normally after the win.
Wins when
Wins with the wolves once they outnumber the village. Also wins if both lovers survive to the end.
What you'll see at night
- Setup night (before Day 1)Β·On the first nightΒ·requiredΒ·two targets
Cupid Minion: choose your lovers
Pick 2 other players to bind as lovers. If either lover dies, the other dies too. They will learn who they are bound to.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Cupid Minion: choose your lovers β Bram and Cleo
Messages you receive
- setupYour teammates: Bram.
- setupYou paired Bram and Cleo as lovers.
What the table hears
Nothing public comes from this role's abilities.
Variants
Cupid Minion
A Minion who plays Cupid. On night one, learn the wolves and pick two non-wolves as lovers; if both survive to the end, they win with you.
Host settings
| Setting | Options |
|---|---|
| cupid minion awareness βΊ sees | is role:werewolf Β· is team:wolf Β· none |
| cupid minion pair βΊ can include self | on Β· off |
| cupid minion pair βΊ lovers learn | nothing Β· paired status only Β· each other identity |
| cupid minion lovers win βΊ enabled | on Β· off |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.