Cupid
Setup night (before Day 1) Β· On the first night Β· Required
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
On the first night, choose two players to be lovers. If one dies, the other dies. The lovers learn each other's identity.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Setup night (before Day 1)Β·On the first nightΒ·requiredΒ·two targets
Cupid: choose your lovers
Pick 2 other players to bind as lovers. If either lover dies, the other dies too. They will learn who they are bound to.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Cupid: choose your lovers β Bram and Cleo
Messages you receive
- setupYou paired Bram and Cleo as lovers.
What the table hears
Nothing public comes from this role's abilities.
Variants
Cupid
On the first night, pick two players to be lovers; if one dies, the other dies too.
Host settings
| Setting | Options |
|---|---|
| cupid pair βΊ can include self | on Β· off |
| cupid pair βΊ lovers learn | nothing Β· paired status only Β· each other identity Β· each other role |
| cupid pair βΊ effect | die together Β· die together and share role Β· lovers win together if both alive |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.