RolesSetups

Cupid

Setup night (before Day 1) Β· On the first night Β· Required

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

On the first night, choose two players to be lovers. If one dies, the other dies. The lovers learn each other's identity.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Setup night (before Day 1)Β·On the first nightΒ·requiredΒ·two targets

    Cupid: choose your lovers

    Pick 2 other players to bind as lovers. If either lover dies, the other dies too. They will learn who they are bound to.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Cupid: choose your lovers β†’ Bram and Cleo

Messages you receive

  • setupYou paired Bram and Cleo as lovers.

What the table hears

Nothing public comes from this role's abilities.

Variants

  • Cupid

    On the first night, pick two players to be lovers; if one dies, the other dies too.

Host settings

SettingOptions
cupid pair β€Ί can include selfon Β· off
cupid pair β€Ί lovers learnnothing Β· paired status only Β· each other identity Β· each other role
cupid pair β€Ί effectdie together Β· die together and share role Β· lovers win together if both alive

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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