RolesSetups

Warden

Night, before the attacks Β· Each night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, ward a player. Non-kill powers targeting them have no effect, but they can still be killed.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, before the attacksΒ·Each nightΒ·skippable

    Warden: ward a player

    Pick one other player to ward tonight. Powers aimed at them fizzle, but they can still be killed.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Warden: ward a player β†’ Bram

Messages you receive

None on this night.

What the table hears

Nothing public comes from this role's abilities.

Variants

  • Warden

    Each night, ward a chosen player. Non-kill powers targeting them have no effect, but they can still be killed.

  • Stonewall

    Each night you ward yourself. Non-kill powers targeting you have no effect, but you can still be killed.

Host settings

SettingOptions
warden ward β€Ί targetone other Β· self Β· adjacent
warden ward β€Ί cooldownnone Β· no repeat consecutive
warden ward β€Ί notify blockedoff Β· on

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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