Warden
Night, before the attacks Β· Each night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, ward a player. Non-kill powers targeting them have no effect, but they can still be killed.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, before the attacksΒ·Each nightΒ·skippable
Warden: ward a player
Pick one other player to ward tonight. Powers aimed at them fizzle, but they can still be killed.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Warden: ward a player β Bram
Messages you receive
None on this night.
What the table hears
Nothing public comes from this role's abilities.
Variants
Warden
Each night, ward a chosen player. Non-kill powers targeting them have no effect, but they can still be killed.
Stonewall
Each night you ward yourself. Non-kill powers targeting you have no effect, but you can still be killed.
Host settings
| Setting | Options |
|---|---|
| warden ward βΊ target | one other Β· self Β· adjacent |
| warden ward βΊ cooldown | none Β· no repeat consecutive |
| warden ward βΊ notify blocked | off Β· on |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.