RolesSetups

Vampire Hunter

Night, before the attacks Β· Each night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, choose a player and learn if they are on the vampire team. If they are, eliminate them before they can act tonight. You cannot target yourself.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, before the attacksΒ·Each nightΒ·skippable

    Vampire Hunter: investigate a player

    Pick one other player to investigate tonight. You will learn whether they are on the vampire team.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Vampire Hunter: investigate a player β†’ Bram

Messages you receive

  • nightBram is NOT on the vampire team.

What the table hears

Nothing public comes from this role's abilities.

Possible results

Every answer this role can get, depending on who it checks. Names are the sample cast's.

    • On the vampire teamBram IS on the vampire team.
    • Not on the vampire teamBram is NOT on the vampire team.

Variants

  • Vampire Hunter

    Each night, investigate a player to learn if they're a vampire. If they are, you kill them before they can strike, but if that vampire chose you the same night, you die instead. The Hunter’s Apprentice knows who you are.

  • Wolf Hunter

    Each night, investigate a player to learn if they're a werewolf. If they are, you kill them before they can strike, but if that wolf chose you the same night, you die instead. The Hunter’s Apprentice knows who you are.

Host settings

SettingOptions
vampire hunter hunt β€Ί learnsis team:vampire Β· is team:wolf Β· is role tagged:wolf power role
vampire hunter hunt β€Ί on match β€Ί prioritybefore target action Β· same resolution Β· after target action

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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