Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, choose a player and learn if they are a wolf. Everyone (including you) sees you as a seer.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, before the attacksΒ·Each nightΒ·skippable
Unreliable Seer: investigate a player
Pick one other player to investigate tonight. You will learn whether they are an active wolf.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Unreliable Seer: investigate a player β Bram
Messages you receive
- nightBram IS a werewolf.
What the table hears
Nothing public comes from this role's abilities.
Possible results
Every answer this role can get, depending on who it checks. Names are the sample cast's.
- A wolfBram IS a werewolf.
- Not a wolfBram is NOT a werewolf.
Variants
Cynical Seer
Their card reads Seer, but every check returns werewolf. They do not know.
Naive Seer
Their card reads Seer, but every check returns not a werewolf. They do not know.
Insane Seer
Their card reads Seer, but every check returns the opposite of the truth. They do not know.
Host settings
| Setting | Options |
|---|---|
| Day-0 peek: also investigates during setup (result forged by sanity) | on Β· off |
| Sanity: how their results are forged | cynical Β· naive Β· insane |
| seer vision βΊ uses | unlimited Β· 1 Β· 2 Β· 3 |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.