Vampire
Night, the action phase Β· Each night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, may drain a player. On the first night, you learn the other vampires.
Wins when
Wins with the vampires once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippableΒ·choose an option
Vampire: choose your action
Drain: vote with the other vampires on who to eliminate tonight.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Vampire: choose your action β Bram
Messages you receive
None on this night.
What the table hears
- morningBram was killed by the vampire.
Variants
Vampire
Each night, the vampires choose a player to bite. Bitten players die.
Converting Vampires
Vampires get one convert of their choice on any night; the rest are kills.
Host settings
| Setting | Options |
|---|---|
| Vampires can convert | on Β· off |
| Number of conversions | 1 Β· unlimited |
| vampire bite βΊ options[id=convert] βΊ timing | first night only Β· choose any night Β· every night |
| vampire bite βΊ options[id=convert] βΊ into | vampire Β· thrall |
| vampire bite βΊ active when | always Β· after vampire died Β· last vampire alive Β· after targeted |
| vampire awareness βΊ sees | is role tagged:vampire clan Β· is team:vampire |
| New Thralls learn who the other vampires are | on Β· off |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.