Tribunal
Night, the action phase Β· Once per game at night Β· Skippable
This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Call a tribunal, the next day eliminates two players instead of one. Announced publicly to the table when it fires.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, the action phaseΒ·Once per game at nightΒ·skippableΒ·choose an option
Tribunal: call a tribunal
Call: tomorrow's vote eliminates two players instead of one. Once per game. The table will be told.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Tribunal: call a tribunal β call
Messages you receive
- nightYou called a tribunal. Tomorrow the village will vote twice, two players will be eliminated.
What the table hears
- morningA tribunal has been called. Tomorrow the village will vote twice, TWO players will be eliminated.
Host settings
| Setting | Options |
|---|---|
| How many tribunals can be called over the whole game | 1 Β· 2 Β· unlimited |
| Tribunal announcement: tell the village or keep it hidden | public on trigger Β· private to actor |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.