This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. Once per game, may protect yourself from being eliminated at night.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Resilient Wolf: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Resilient Wolf: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningCleo was killed by the wolves.
Variants
Resilient Wolf
Survives the first attempt on your life. The next elimination still kills you.
Double Tough
Survives the first TWO attempts on your life.
Unbreakable Wolf
Cannot be killed at night. (Vote-outs still work.)
Host settings
| Setting | Options |
|---|---|
| resilient wolf pack kill βΊ active when | always Β· after wolf died Β· first night only |
| resilient wolf awareness βΊ info revealed | identity only Β· identity and role Β· none |
| Protected from | kill Β· vote out Β· any elimination |
| resilient wolf endurance βΊ uses | 1 Β· 2 |
| resilient wolf endurance βΊ visibility | private to actor Β· public anonymous Β· public on trigger |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.