This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
On the first night, you learn the werewolves. Once per game, may protect yourself from being eliminated at night.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
No night prompts. This role acts by itself, or only during the day.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
Messages you receive
- setupYour teammates: Bram.
What the table hears
Nothing public comes from this role's abilities.
Variants
Resilient Minion
Knows the werewolves; survives the first attempt on your life. Village wins if you survive to the end.
Unbreakable Minion
Cannot be killed at night. Combine with Clawed for a near-unkillable wolf-aligned player.
Clawed Resilient Minion
Survives the first attempt AND transforms into a Werewolf when all original wolves are eliminated.
Host settings
| Setting | Options |
|---|---|
| What the Minion sees | is role:werewolf Β· is team:wolf Β· none |
| How many extra lives | 1 Β· 2 Β· unlimited |
| Transform when all wolves are eliminated (Clawed variant) | on Β· off |
| Protected from | kill Β· vote out Β· any elimination |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.