WolvesNight automation: not yetNight action
This role has automated prompts (shown below) but is not yet cleared for automated nights. Use it in moderated games, or check back once it is confirmed.
Each night, alone choose a player to eliminate. Announced publicly to the table when it fires.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Outsider Wolf: kill
Choose a player to eliminate tonight.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Outsider Wolf: kill β Bram
Messages you receive
None on this night.
What the table hears
- morningBram was killed by the wolves.
Host settings
| Setting | Options |
|---|---|
| outsider solo kill βΊ active when | always Β· after wolf died Β· first night only Β· last wolf alive |
| outsider solo kill βΊ visibility | public on trigger Β· public anonymous Β· private to actor |
| outsider solo kill βΊ uses | unlimited Β· 1 Β· 2 Β· 3 |
Night automation: not yet. Prompts and messages are generated by the same night engine the game runs, so they match what players see.