Gunsmith
Night, the action phase Β· Once per game at night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Once per game at night, hand a gun to a chosen player. During the next day they may fire it to eliminate any other living player. It rusts at nightfall if unfired. You cannot target yourself.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, the action phaseΒ·Once per game at nightΒ·skippable
Gunsmith: hand out a gun
Pick one other player to hand a gun. During the next day they may fire it to eliminate any other living player. It rusts at nightfall if unfired. Once per game.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Gunsmith: hand out a gun β Bram
Messages you receive
None on this night.
What the table hears
Nothing public comes from this role's abilities.
Variants
Gunsmith
Hands out one gun in the game. The holder may shoot any other player the next day.
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.