RolesSetups

Gunsmith

Night, the action phase Β· Once per game at night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Once per game at night, hand a gun to a chosen player. During the next day they may fire it to eliminate any other living player. It rusts at nightfall if unfired. You cannot target yourself.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, the action phaseΒ·Once per game at nightΒ·skippable

    Gunsmith: hand out a gun

    Pick one other player to hand a gun. During the next day they may fire it to eliminate any other living player. It rusts at nightfall if unfired. Once per game.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Gunsmith: hand out a gun β†’ Bram

Messages you receive

None on this night.

What the table hears

Nothing public comes from this role's abilities.

Variants

  • Gunsmith

    Hands out one gun in the game. The holder may shoot any other player the next day.

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

Back to top ↑