RolesSetups

Detective

Night, before the attacks Β· Each night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, choose a player and learn whether they have already killed.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, before the attacksΒ·Each nightΒ·skippable

    Detective: investigate a player

    Pick one other player to investigate tonight. You will learn whether they have killed before.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Detective: investigate a player β†’ Bram

Messages you receive

  • nightBram has not killed anyone.

What the table hears

Nothing public comes from this role's abilities.

Possible results

Every answer this role can get, depending on who it checks. Names are the sample cast's.

    • Has killedBram has killed before. There is blood on their hands.
    • Has not killedBram has not killed anyone.

Variants

  • Detective

    Each night, learn whether a player has already killed someone.

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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