Arsonist
Night, the action phase Β· Each night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, may apply_tag or eliminate a player. Wins if the sole survivor. The game ends immediately.
Wins when
Wins if the sole survivor.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippableΒ·choose an option
Arsonist: choose your action
Douse: mark a player as doused. Ignite: eliminate everyone you have doused (from the second night).
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Arsonist: choose your action β Bram
Messages you receive
None on this night.
What the table hears
Nothing public comes from this role's abilities.
Variants
Arsonist
Each night, douse a player's house. From night two on, you may instead ignite: every doused player dies. You are immune to your own fire. Survive all other players to win.
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.