RolesSetups

Arsonist

Night, the action phase Β· Each night Β· Skippable

NeutralNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, may apply_tag or eliminate a player. Wins if the sole survivor. The game ends immediately.

Wins when

Wins if the sole survivor.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippableΒ·choose an option

    Arsonist: choose your action

    Douse: mark a player as doused. Ignite: eliminate everyone you have doused (from the second night).

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Arsonist: choose your action β†’ Bram

Messages you receive

None on this night.

What the table hears

Nothing public comes from this role's abilities.

Variants

  • Arsonist

    Each night, douse a player's house. From night two on, you may instead ignite: every doused player dies. You are immune to your own fire. Survive all other players to win.

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

Back to top ↑