Bodyguard
Night, the action phase Β· Each night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, may protect a player from being eliminated at night. If they would be eliminated, you die in their place. You cannot target yourself. Cannot protect the same player two nights in a row.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Bodyguard: protect a player
Pick one other player to protect tonight. They cannot be eliminated at night. If they are attacked, you die in their place. You cannot pick the same player two nights in a row.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Bodyguard: protect a player β Bram
Messages you receive
None on this night.
What the table hears
Nothing public comes from this role's abilities.
Variants
Protect & Die
Classic Bodyguard: each night, choose a player to protect. If they would be eliminated, you die in their place.
Protect, Kill & Die
You take the hit AND the attacker dies too. Both Bodyguard and attacker die when an attack is blocked.
Sheriff (Protect & Kill)
You survive, but the attacker dies. A successful block turns the protection into an offensive kill.
Host settings
| Setting | Options |
|---|---|
| bodyguard shield βΊ can target self | on Β· off |
| bodyguard shield βΊ cooldown | none Β· no repeat consecutive Β· no repeat ever |
| bodyguard shield βΊ on block | self dies Β· kills attacker Β· self dies and kills attacker |
| bodyguard shield βΊ prevents | kill Β· any elimination |
| bodyguard shield βΊ uses | unlimited Β· 1 Β· 2 Β· 3 |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.