RolesSetups

Bodyguard

Night, the action phase Β· Each night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, may protect a player from being eliminated at night. If they would be eliminated, you die in their place. You cannot target yourself. Cannot protect the same player two nights in a row.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippable

    Bodyguard: protect a player

    Pick one other player to protect tonight. They cannot be eliminated at night. If they are attacked, you die in their place. You cannot pick the same player two nights in a row.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Bodyguard: protect a player β†’ Bram

Messages you receive

None on this night.

What the table hears

Nothing public comes from this role's abilities.

Variants

  • Protect & Die

    Classic Bodyguard: each night, choose a player to protect. If they would be eliminated, you die in their place.

  • Protect, Kill & Die

    You take the hit AND the attacker dies too. Both Bodyguard and attacker die when an attack is blocked.

  • Sheriff (Protect & Kill)

    You survive, but the attacker dies. A successful block turns the protection into an offensive kill.

Host settings

SettingOptions
bodyguard shield β€Ί can target selfon Β· off
bodyguard shield β€Ί cooldownnone Β· no repeat consecutive Β· no repeat ever
bodyguard shield β€Ί on blockself dies Β· kills attacker Β· self dies and kills attacker
bodyguard shield β€Ί preventskill Β· any elimination
bodyguard shield β€Ί usesunlimited Β· 1 Β· 2 Β· 3

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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