Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Once per game at night, forge a sword for a chosen player. During the next day they may use it to cut down one of their living seat-neighbours. It rusts at nightfall if unused. You cannot target yourself.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, the action phaseΒ·Once per game at nightΒ·skippable
Blacksmith: forge a sword
Pick one other player to hand a sword. During the next day they may use it to cut down one of their living seat-neighbours. It rusts at nightfall if unused. Once per game.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Blacksmith: forge a sword β Bram
Messages you receive
None on this night.
What the table hears
Nothing public comes from this role's abilities.
Variants
Blacksmith
Forges one sword in the game. The holder may cut down a seat-neighbour the next day.
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.