RolesSetups

Wolf Man

Night, the action phase Β· Each night Β· Skippable

Variant of werewolf

WolvesNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. Investigators see you as a villager.

Wins when

Wins with the wolves once they outnumber the village.

What you'll see at night

  • Night, the action phaseΒ·Each nightΒ·skippable

    Wolf Man: the pack's kill

    Vote with the other wolves on who to eliminate tonight. The pack's majority decides.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Wolf Man: the pack's kill β†’ Cleo

Messages you receive

  • setupYour teammates: Bram.

What the table hears

  • morningCleo was killed by the wolves.

Variants

  • Wolf Man

    Each night, along with the other wolves, choose a player to eliminate. The Seer views you as a villager.

  • Wolf in Sheep's Clothing

    A wolf disguised as a villager. When you die you flip a Villager card, but the Seer sees through your disguise and reads you as a wolf.

Host settings

SettingOptions
wolfman pack kill β€Ί active whenalways Β· after wolf died Β· first night only
wolfman awareness β€Ί info revealedidentity only Β· identity and role Β· none
wolfman disguise β€Ί appears asvillager Β· doctor Β· bodyguard
Who sees the Wolf Man as a villagerinvestigators only Β· all Β· all except self Β· death reveal only

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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