RolesSetups

Robber

Setup night (before Day 1) Β· On the first night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

On the first night, choose a player and learn whether they are a village power role you can rob. You cannot target yourself.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Setup night (before Day 1)Β·On the first nightΒ·skippable

    Robber: investigate a player

    Pick one other player to investigate tonight. You will learn whether they are a village power role you can rob.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Robber: investigate a player β†’ Bram

Messages you receive

  • setupThumbs down: Bram is a plain Villager or not on the village team. You cannot rob them.

What the table hears

Nothing public comes from this role's abilities.

Possible results

Every answer this role can get, depending on who it checks. Names are the sample cast's.

    • Thumbs upThumbs up: Bram is a village power role. You rob them.
    • Thumbs downThumbs down: Bram is a plain Villager or not on the village team. You cannot rob them.

Variants

  • Robber

    On Night 0, rob a player: a thumbs-up if they're a village power role, a thumbs-down for any other team or a plain Villager.

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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