RolesSetups

Psychologist

Night, before the attacks Β· Each night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, choose a player and learn whether they can kill but have not yet.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, before the attacksΒ·Each nightΒ·skippable

    Psychologist: investigate a player

    Pick one other player to investigate tonight. You will learn whether they can kill but have not yet.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Psychologist: investigate a player β†’ Bram

Messages you receive

  • nightBram has the means to kill and has not used it yet.

What the table hears

Nothing public comes from this role's abilities.

Possible results

Every answer this role can get, depending on who it checks. Names are the sample cast's.

    • Could kill, has not yetBram has the means to kill and has not used it yet.
    • OtherwiseBram shows no unused will to kill.

Variants

  • Psychologist

    Each night, learn whether a player can kill but has not killed yet. Any killing ability counts.

  • Profiler

    Each night, learn whether a player has an unused ACTIVE night-kill (wolves, serial killers, vigilantes). Reactive death-revenge abilities do not count.

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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