Pixie
Night, the action phase Β· Each night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, may redirect the wolves' kill to a player of your choice.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Pixie: redirect the wolves' kill
Pick a player. If the wolves attack tonight, their kill lands on this player instead. You cannot pick the same player two nights in a row.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Pixie: redirect the wolves' kill β Bram
Messages you receive
None on this night.
What the table hears
Nothing public comes from this role's abilities.
Variants
Pixie
Each night, you may shift the wolves' kill to a player sitting next to the original target. Using it puts you on cooldown the next night, so it's usable every other night.
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.