Old Man
No night prompts
VillageNight automation: readyPassive
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
After 5 nights, you die of natural causes. Announced publicly to the table when it fires.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
No night prompts. This role acts by itself, or only during the day.
Variants
Old Man
Dies of natural causes after a set number of nights.
Recognized Old Couple (Man side)
Old Man knows the Old Woman from the first night. Pair with the matching Old Woman preset.
Host settings
| Setting | Options |
|---|---|
| How the Old Man dies | after n nights Β· at half players eliminated |
| Nights until the Old Man dies (when condition=after_n_nights) | 3 Β· 4 Β· 5 Β· 6 Β· 7 |
| How the death is announced | public on trigger Β· public anonymous |
| Old Man recognizes the Old Woman at the start | on Β· off |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.