RolesSetups

Mirror

Night, after the attacks Β· Each night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, pick a player and learn whatever investigative information they gained tonight.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, after the attacksΒ·Each nightΒ·skippable

    Mirror: mirror a player

    Pick one other player. You will learn whatever their investigation revealed tonight.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Mirror: mirror a player β†’ Bram

Messages you receive

  • nightThrough Bram's eyes: nothing of note.

What the table hears

Nothing public comes from this role's abilities.

Variants

  • Mirror

    Each night, pick a player; if they gain investigative information, you learn the same results (with context). On a blank night you cannot tell whether they got nothing, were blocked, or took no action.

  • Discerning Mirror

    As the Mirror, and you also learn whether your target made an investigation that returned no result.

  • Two-Way Mirror

    As the Mirror, and you can also tell whether your target was blocked or simply observed nothing.

Host settings

SettingOptions
No-result detail: none (opaque), reveal a 'no result' PM (detect_empty), or tell blocked apart from observing nothing (detect_blocked)opaque Β· detect empty Β· detect blocked
mirror watch β€Ί usesunlimited Β· 1 Β· 2 Β· 3

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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