Mirror
Night, after the attacks Β· Each night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, pick a player and learn whatever investigative information they gained tonight.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, after the attacksΒ·Each nightΒ·skippable
Mirror: mirror a player
Pick one other player. You will learn whatever their investigation revealed tonight.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Mirror: mirror a player β Bram
Messages you receive
- nightThrough Bram's eyes: nothing of note.
What the table hears
Nothing public comes from this role's abilities.
Variants
Mirror
Each night, pick a player; if they gain investigative information, you learn the same results (with context). On a blank night you cannot tell whether they got nothing, were blocked, or took no action.
Discerning Mirror
As the Mirror, and you also learn whether your target made an investigation that returned no result.
Two-Way Mirror
As the Mirror, and you can also tell whether your target was blocked or simply observed nothing.
Host settings
| Setting | Options |
|---|---|
| No-result detail: none (opaque), reveal a 'no result' PM (detect_empty), or tell blocked apart from observing nothing (detect_blocked) | opaque Β· detect empty Β· detect blocked |
| mirror watch βΊ uses | unlimited Β· 1 Β· 2 Β· 3 |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.