RolesSetups

Lookout

Night, after the attacks Β· Each night Β· Skippable

VillageNight automation: readyNight action

Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.

Each night, pick a player and see who visited them tonight.

Wins when

Wins with the village once every wolf is gone.

What you'll see at night

  • Night, after the attacksΒ·Each nightΒ·skippable

    Lookout: watch a player

    Pick a player to watch tonight. You will learn who visited them.

Example night

A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.

  • Lookout: watch a player β†’ Bram

Messages you receive

  • nightTonight, Cleo visited Bram.

What the table hears

Nothing public comes from this role's abilities.

Possible results

Every answer this role can get, depending on who it checks. Names are the sample cast's.

    • Someone visitedTonight, Cleo visited Bram.
    • No one visitedNo one visited Bram tonight.

Variants

  • Lookout

    Each night, pick a player and see who visited them (by name).

Host settings

SettingOptions
Reveal visitor names, roles, or bothname Β· role Β· name and role
lookout watch β€Ί usesunlimited Β· 1 Β· 2 Β· 3

Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.

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