Lookout
Night, after the attacks Β· Each night Β· Skippable
Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, pick a player and see who visited them tonight.
Wins when
Wins with the village once every wolf is gone.
What you'll see at night
- Night, after the attacksΒ·Each nightΒ·skippable
Lookout: watch a player
Pick a player to watch tonight. You will learn who visited them.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Lookout: watch a player β Bram
Messages you receive
- nightTonight, Cleo visited Bram.
What the table hears
Nothing public comes from this role's abilities.
Possible results
Every answer this role can get, depending on who it checks. Names are the sample cast's.
- Someone visitedTonight, Cleo visited Bram.
- No one visitedNo one visited Bram tonight.
Variants
Lookout
Each night, pick a player and see who visited them (by name).
Host settings
| Setting | Options |
|---|---|
| Reveal visitor names, roles, or both | name Β· role Β· name and role |
| lookout watch βΊ uses | unlimited Β· 1 Β· 2 Β· 3 |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.