Confirmed for automated (online) nights: the prompts below appear on the player's phone and resolve without the moderator.
Each night, along with the other wolves, choose a player to eliminate. On the first night, you learn the other werewolves. If eliminated, may choose a player to eliminate. Announced publicly to the table when it fires.
Wins when
Wins with the wolves once they outnumber the village.
What you'll see at night
- Night, the action phaseΒ·Each nightΒ·skippable
Hunter Wolf: the pack's kill
Vote with the other wolves on who to eliminate tonight. The pack's majority decides.
Example night
A real night run by the game engine. At the table: you, a Werewolf (Bram), a Seer (Cleo) and four villagers (Dot, Ezra, Fern, Gus). Names are placeholders.
- Hunter Wolf: the pack's kill β Cleo
Messages you receive
- setupYour teammates: Bram.
What the table hears
- morningCleo was killed by the wolves.
Variants
Hunter Wolf
Each night, along with the other wolves, choose a player to eliminate. If you are eliminated, you may eliminate any other player.
Assassin Wolf
Each night, along with the wolves, choose a player to eliminate. If you are eliminated, you may eliminate a neighbor.
Host settings
| Setting | Options |
|---|---|
| hunter wolf pack kill βΊ active when | always Β· after wolf died Β· first night only |
| hunter wolf awareness βΊ info revealed | identity only Β· identity and role Β· none |
| hunter wolf revenge βΊ mandatory | on Β· off |
| hunter wolf revenge βΊ then βΊ target | one other Β· adjacent |
| hunter wolf revenge βΊ then βΊ uses | 1 Β· 2 |
Night automation: ready. Prompts and messages are generated by the same night engine the game runs, so they match what players see.